EXPERIENCE
EDGLRD – Environment Artist | Miami, FL | Aug 2024 - Present
Produced +8 full fledged environments for cinematic viewership.
Created +20 modular architecture assets through modeling in maya/zbrush and texturing through the trimsheet, tileable, and RGB mask textures pipeline.
Built +10 scanned assets from ground, walls, and buildings. Designed +24 PBR MMATs for the CG team and +15 tileable materials.
Collaborated with the Lead Concept Artist and Art Director to deliver the quality bar and art vision.
JVIS USA, LLC – Environment Artist Intern | Shelby Township, MI | Mar 2024 - Aug 2024
Built +8 hard surface modular piece for a manufacturing factory blueprint.
Developed +8 MMATs shaders for PBR materials like chrome, metal, and carbon fiber. Worked alongside production teams such as engineer, architecture, marketing, and Art Direction.
PlayStation — Environment Artist Intern | San Diego, CA | May 2023 – Aug 2023
Created +3 AAA-quality architecture for the game: MLB The Show: 2024
Optimized 120+ game-ready assets, resolving multiple issues in typology, uv, and rendering.
Worked close with Senior Environment Staff and Lead Environment Artist to ensure that environments and assets match budgets, quality bar, and art vision.
Leartes Studios – Environment Artist | Remote | Jan 2023 - May 2023
Modelled +10 modular interior architecture models, utilizing Blender and Substance Painter.
Produced +60 props through low high poly pipeline workflow.
EDUCATION
College for Creative Studies – BFA in Entertainment Arts: Game Detroit, MI | Class of 2024 | GPA 4.0 | Valedictorian